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User manual · Objects & Properties

Compressor

A 3D rendering of Anukari's Compressor FX object

The Compressor FX evens out the dynamics of the audio routed through it, taming peaks and bringing up quiet details. It has more features than the built-in compressor on Mic objects and sounds better, at the cost of more CPU. Like all FX, it receives audio via Delay Lines or its external input channel.

Compressor Properties#

  • Threshold: The level in dB above which the compressor starts reducing gain.
  • Ratio: How much the signal is compressed above the threshold. A ratio of 1:1 is no compression, 20:1 is heavy limiting, and +infinity is a brick-wall limiter.
  • Knee: The width (in dB) of the soft transition region around the threshold. A value of 0 dB is a hard knee; wider values produce a gentler, more transparent compression onset.
  • Attack: How quickly the compressor reaches its target gain reduction after the signal exceeds the threshold.
  • Release: How quickly the compressor relaxes back to no gain reduction after the signal falls below the threshold.
  • Makeup: Static gain applied after compression to bring the level back up.