Knocking out boring work

Captain's Log: Stardate 77593.4

The last few days I've been motivated to systematically knock out semi-boring but important problems. These are things that I can't release Anukari without doing, but they aren't fun problems like making the physics simulation better, etc.

For example, saving the window's size and position when it's closed, adding an "open recent preset" menu, adding a menu that shows the licenses for open source dependencies, hiding the Debug menu until a magic hotkey is pressed, fixing a little bug where entities displayed at the origin for a couple frames when created before teleporting to their real location. Stuff like that.

This is all in parallel with a bunch of administrative work, like getting the web domains I need set up, doing business/LLC formation chores, and all that. The underlying goal for all this is to get to the point where I could start doing some early alpha testing. I still don't know when I'll be comfortable for that feature-wise (and bug-wise), but I want it to at least be an option.

Plus, getting all these details working well is nice just for me while I'm testing things. For example, the new fast async 3D asset loading has been really nice for rapid development cycles.


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