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Take a walk on the wild side with Anukari, a software synthesizer and effects processor based on a fully interactive 3D physics simulation. With Anukari you can:
• Design physical instruments in 3D
• Discover genuinely new sounds
• Turn movement into modulation
• Use Anukari as a synth or audio effect
• Create evolving, animated textures
Anukari can be used as a MIDI instrument, an audio effects processor, or both at once. Build any 3D structure you can imagine out of masses, springs, and more. Excite it how you want with mallets, plectrums, etc., and pick up the sound with virtual microphones. Add more objects or take some away to see how the sound changes, and discover something you've never heard before. It's a full-on sonic adventure, and it's entirely up to you what your instrument becomes.


Mallets strike masses with directional impact. Oscillators apply vibrating force using classic waveforms with ADSR. Plectrums pluck masses by pulling and releasing. Bows use negative-feedback modeling for sustained harmonic sounds, which are also great for flute-like tones. And audio signals let you drive masses with external or internal audio, optionally gated by MIDI.
The LFOs are sample-accurate and run from 0.01 Hz all the way up to 20 kHz, so yes, FM synthesis is definitely on the table. They're recursive too, meaning you can feed LFOs into one another. On top of that: MIDI-triggered envelopes, envelope followers that turn mic amplitude into a control signal, every MIDI control source (velocity, pitch bend, CC, pressure, aftertouch), and full DAW automation mapping is right at your fingertips. If it's a parameter... you can probably modulate it in Anukari.


Create a stunning, imaginitive, or just plain trippy multimedia experience with Anukari's fully customizable visual interface. With various skyboxes, audio-reactive shaders, and 3D models, you can create your own world to project at live shows, share on social media, or just... live in. And if Anukari doesn't have what you're looking for, you can import your own skyboxes, shaders, and models from anywhere.
We've got answers.

